﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FirstGame
{
    public class Character : VisibleGameEntity
    {
        private int _hp;
        private int _hpmax;
        private int _blood;
        private int _bloodmax;
        private int _speed;
        private int _maxspeed;
        private int _derection;//hướng hiện tại

        public int Hp
        {
            get { return _hp; }
            set { _hp = value; }
        }

        public int Hpmax
        {
            get { return _hpmax; }
            set { _hpmax = value; }
        }

        public int Blood
        {
            get { return _blood; }
            set { _blood = value; }
        }

        public int Bloodmax
        {
            get { return _bloodmax; }
            set { _bloodmax = value; }
        }

        public int Speed
        {
            get { return _speed; }
            set { _speed = value; }
        }

        public int Maxspeed
        {
            get { return _maxspeed; }
            set { _maxspeed = value; }
        }

        public int Derection
        {
            get { return _derection; }
            set { _derection = value; }
        }


    }
}
